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The Video Games Textbook: History • Business • Technology
Ebook Download The Video Games Textbook: History • Business • Technology
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About the Author
Dr. Brian J. Wardyga has taught in higher education since 2002. Beyond his 10+ years with Lasell College, he has previously taught graduate and undergraduate courses at Boston University, Curry College, Fisher College and University of Massachusetts, Boston.Professionally, Dr. Wardyga worked for 10 collective years at three different Boston market TV studios. He worked for five years at WCVB-TV (ABC5) as a Stage Manager and Computer Graphics Technician for programs such as Chronicle, City Line, Commitment 20XX, The Evening News, Eye Opener News, Jerry Lewis Telethon, Midday News, Patriots Pregame Show, Patriots 5th Quarter, and the PGA Tour. Brian worked another five years as an Associate Director for WLVI-TV (WB56) on programs such as Keller At Large, New England Stories, Patriots SportZone Kickoff, The Sports Zone and The Ten O'Clock News. He served as a Post Production Assistant at WGBH (PBS2) on the Building Big documentary series in 2000. In addition to teaching, Dr. Wardyga, manages his own multimedia firm, WARDYGA. His professional vita includes work for organizations such as Bernie & Phyl's Furniture, Borders Books & Music, The Boyds Collection Ltd., GlaxoSmithKline and Ty, Inc.
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Product details
Paperback: 450 pages
Publisher: A K Peters/CRC Press; 1 edition (September 6, 2018)
Language: English
ISBN-10: 0815390890
ISBN-13: 978-0815390893
Product Dimensions:
12 x 1 x 10 inches
Shipping Weight: 2.8 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
11 customer reviews
Amazon Best Sellers Rank:
#1,084,669 in Books (See Top 100 in Books)
The Video Games Textbook covers everything about video games from the year a console or particular game was released, what generation it was in, the gross sales projections, and the competition & market shares of consoles (Nintendo, Miscrosoft, Sony, etc.) in specific regions like Japan, North America, Europe, etc. In addition, Dr. Wardyga also provides insight on how video games are used in certain industries like the U.S. militaries and even medical schools for various practices of medicine, including video games where you have to operate on a patient. Overall, the read was great, and if you are interested in the video game industry, I would highly recommend this textbook.
The Video Games Textbook is a valuable tool for reseaching gaming from the very beginning, with historic photos, colorful charts and details from each decade. Enjoyed reading about my first console and the people that started it all! Everyone will appreciate the walk through history found in this textbook. Highly recommend The Video Games Textbook, a great book filled with knowledge and substance.
Great color textbook. I’ve read a LOT of books about video games and this is easily the most thorough and visually impressive text I have come across. Tons of screenshots, images of every major console, tables, graphs—you name it. And it is in COLOR!
I really like how the author provides examples of games to compare between consoles to get a better idea of how the systems are/were different. For example, comparing Neo-Geo games with their Super NES and Genesis ports really showcases the strengths and weaknesses of each console. Other nice touches include various trivia spread throughout the book and end-of-chapter activities and quizzes.A detailed look at the history of video games, as well as key topics such as behind the technology, sex and violence, and game tech in the military, science and education. I’m happy to see a chapter on mobile gaming here as well, which is a fast-growing platform for video games today.
Great color, easy to read as a college student. Wardyga uses language that is easy to understand. Chapters full of in-depth video game consoles from about the 70's to modern day. Mobile Gaming and PC Included which was great since I knew very little about it. HIGHLY RECOMMEND!
There aren't many Video Game textbooks out there and most are boring, lack imagery and suffer readability. Dr. Wardyga does a great job at giving students information that they can grasp. With informative charts and nostalgic imagery this reads more like a trip down a gamers past rather than a mass amount of information being thrown at you.
A near flawless collection of the tech specs, history, and fun facts about all generations of video games. The author has clearly done his research on the business side of video games, and has more than enough knowledge and experience with each individual system and game he writes about. Every nook and cranny of the video games industry was explored and compiled in a neat and easy to read format that didnt fail to impress.
Welcome to the World of Authors! Great job, Brian. It is a terrific textbook. I've never seen a book that goes into such depth about video games. I can't wait for the second edition (if there will be one)!
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